Episode 3 - Eight Legged Freaks (Campaign 1 - Episode 3) |
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Information | |
Release Date: | November 20, 2012 |
Episode Length: | 1:55:13 |
Cast & Characters | |
Michael DiMauro: | Dungeon Master |
Tim Lanning: | Tum Darkblade |
Jennifer Cheek: | Aludra the Dwarf |
Mike Bachmann: | Thom the Dragonborn |
Steven Strom: | Junpei Iori |
Guide | |
Previous Episode: | Next Episode: |
Episode 2 | Episode 4 |
Join us as the crew makes their way through a deep dark forest. What sort of nasty creatures will they run into?
Story[]
Long Story[]
After breaking out of the creepy holdfast, the group decides to rest before deciding what to do next. They move a short distance into the woods - deep enough to not be seen from the holdfast, but not so deep that they can't find their way back. Aludra the Dwarf erases their tracks as they go to ensure their safety. When they finally find a suitable place to set up camp, Junpei Iori volunteers to take an extended watch, as he is in better shape than the others. The other three gratefully accept, and fall asleep until about noon.
When they wake up, they decide to find a way to break back into the holdfast. They creep back to the edge of the forest, getting as close to the fence as they dare. What they see causes their hearts to sink - their dramatic escape the night before has been discovered. As they watch, they see not one, but two patrols of zombie hulks marching around the perimeter. It seems like breaking back into the holdfast will be more trouble than it is worth.
At this point, Thom the Dragonborn and Tum Darkblade come up with a plan. Thom picks up Tum and, with all his might, sends him flying into the air. Tum lands safely in a nearby tree, and climbs to the top. Once there, he looks around to learn more around the group's surroundings. He sees the holdfast, which is much smaller than they initially thought. He also sees a path leading away from the holdfast, and off in the distance, he sees the tell-tale signs of a small town. He returns to the group with this information, and they agree that they should make their way toward the town. Once they've resupplied and gotten some information from the town's inhabitants, they reason, they will be more than prepared for an attempt at getting into the holdfast.
The group begins to walk, with Tum leading the way. They don't walk on the path itself, but rather walk through the woods next to the path - that way, they can still follow the path but reduce the risk of getting caught. The town is about half a day away by Tum's estimate, and as they walk the sun begins to set. Their trip is uneventful, until Tum trips and gets caught in something. As he struggles, he realizes that he's stuck in a massive spiderweb, and at the same time a swarm of spiders descend from the trees above.
The group fights hard against the vast number of spiders. Every time it seems like the group manages to take the upper hand, a host of spiders appear out of nowhere and resume the attack. Thom seems to be a popular target for the spiders - during the battle, he is bitten numerous times, and must battle not only the spiders but the ungodly amount of poison coursing through his veins. Junpei, too, must contend with the spiders' deadly fangs, but in the end the group manages to subdue the spiders.
While the group is recovering, Aludra sees something out of the corner of her eye. Upon closer examination, she discovers a large cocoon in the spiderweb. Tum realizes it contains a humanoid figure, and Junpei slices open to cocoon to reveal the corpse of a long-dead adventurer. His equipment (a set of chainmail armor and a large shield) are a perfect match for Thom's large frame. He gives Junpei the sheet he has been using for protection and puts on his new gear. Tum, meanwhile, sees what looks like a small bag of throwing stars, and immediately claims it for himself. While the others watch, he opens it and finds a small handful of coins, much to his disappointment. The group gives the cocoon a once-over to make sure they've grabbed everything of use, then resumes their journey.
As they walk, they grow closer to the settlement. The episode ends as they approach the town, its lights flickering and shining in the distance.
Short[]
Having just escaped the holdfast, the party looks for where to go next. Tum climbs a tree and points them toward a city, and along the way, they are attacked by spiders. They defeat these spiders and approach the town...
Trivia[]
- First mention of Thom having a cloaca
- First mention of dndpodcast.com
- First time the show is called "Drunks and Dragons"
- The "double poisoned" episode!
In This Episode...[]
Cast and Player Characters[]
- Michael DiMauro - Dungeon Master
- Tim Lanning - Tum Darkblade
- Jennifer Cheek - Aludra the Dwarf
- Mike Bachmann - Thom the Dragonborn
- Steven Strom - Junpei Iori
Locations[]
- Forest outside the Mysterious Castle
Quest Log Updates[]
- [Postponed] - Find out who the players are
- [Postponed] - Find a way back into the holdfast
- [New][Active] - Get supplies/information from the citizens of the city
Quotes[]
- Tim Lanning: "Dailies get used once a day."
- Steven Strom: "Thank you, John Madden."
- "I humbly tell Tum not to push his god on me." (Thom)
- "As you're tumbling through the air, you wonder why you have to be thrown in the air to climb this pine tree." (Michael DiMauro)
- Michael DiMauro: "[The spiders] are about the size of golden retrievers."
- Mike Bachmann: "Why couldn't we fight golden retrievers the size of spiders?"
Rolls[]
The group is just outside the fence surrounding the holdfast, in a giant forest.
Tum: Suggests the group rests
Aludra Nature check (18 total)
- The group moves further into the woods to make camp
- Covers their tracks along the way
Junpei: Agrees to take extended watch
Tum: Weirdly attracted to Aludra, who is still a bear
Tum, Thom, and Aludra fall asleep; Junpei stays on watch
Junpei: Sees the sun begin to rise about an hour after the others fall asleep
The group sleeps until about noon
- Extended rest for everyone except Junpei
The group decides to re-enter the holdfast.
Aludra: Perception check
The group creeps to the edge of the forest to scout out the holdfast (Stealth checks).
- Aludra: 20 total
- Tum: 15 total
- Thom: Rolls 7 + 0 Stealth = 7 total
- Junpei: Rolls 19 + 1 Stealth = 20
Aludra: Perception check (Rolls 19 + 10 Perception = 29)
- Seems to be a lot more activity than the previous night
- The group's escape / killing spree seems to have been discovered
- Two zombie hulks making rounds
The group decides to sneak in one the zombie hulk patrol has passed
Aludra: Perception check (Rolls 14 + 10 Perception = 24)
- Sees a second zombie hulk patrol (about one minute between patrols)
- Jumping the fence will alert at least two zombie hulks
Thom: Athletics check to throw Tum into a tree (9 total)
- Tum goes flying through the air
Tum: Manages to grab onto a branch
- Gets thrown about four feet
- Climbs to the top of the tree
Tum: Looks around from the top of the tree
- Sees the holdfast and zombie hulks (only two patrols)
- Not a gigantic place
- Sees a well-worn path that leads from the holdfast off into the distance
- To the southeast, plumes of smoke indicate a settlement or town
- About half a day's walk to get to the source of the smoke
Thom: Gives Junpei his sheet / toga
Aludra: Turns back into a dwarf
The group decides to walk toward the town.
- Walk through the woods, but stay within sight of the path
- Tum walks in front
The sun begins to set.
Tum: Perception check (Rolls 5 + -1 Perception = 4)
- Runs into something sticky
- Realizes it's a giant spiderweb
The group hears noises from above.
Large shapes descend from the trees.
- Spiders about the size of golden retrievers
COMBAT (See "Combat", below)
Aludra: Perception check (Rolls 6 + 10 Perception = 16)
- Notices a large cocoon-like structure in the web
Tum: Attempts to crack open the cocoon (Rolls 7 + 12 Thievery = 19)
- Seems to contain a humanoid figure
Junpei: Gently cuts open cocoon
- Reveals the husk of a person
- Wearing chainmail armor
Junpei: Gives chainmail armor to Thom
Husk also has a shield on its back and a shortsword at its side.
Tum: Takes shortsword
Husk appears to have a purse with a shuriken pattern / design on it
Tum: Freaks out
- Picks up purse
Junpei: Steps away from cocoon
Thom: Tries to peek over Tum's shoulder to see what's in the purse
Aludra: Rolls eyes really hard
Tum: Opens purse
- Finds two silver pieces and six copper pieces
Thom: Picks up shield
The group continue to walk toward the town
- Sees twinkling lights as they get closer
Combat[]
- --Initiative order: Tum, Aludra, Junpei, Spiders, Thom
Tum (Turn 1)
- --Standard: Acrobatics check to escape web (19 total)
- Escapes web
- --Minor: Acrobatics check to land on feet (14 total)
- Lands prone
- --Move: Stands up
Aludra (Turn 1)
- --Standard: Chill Wind on spider x2
- Rolls 15 + 5 Wisdom = 19 vs. Fortitude, hits
- Rolls 2 + 5 Wisdom = 7 vs. Fortitude, misses
- Kills spider (minion, 3 enemies remaining)
Junpei (Turn 1)
- --Move: Telekinetic Leap on Tum
- Moves him away from enemies
- --Standard: Nightmare Eruption on spider
- Rolls 20 + 4 Intelligence = 24 vs. Will, hits (critical)
- Kills spider (minion, 2 enemies remaining)
- Tum is splashed with spider gore
- --Minor: Gently wipes gore from Tum's cheek
Spider (Turn 1)
- --Attacks Junpei
- Misses
- Bites satchel instead
Spider (Turn 1)
- --Moves
- --Bites Thom
- Hits
- Saving throw vs. Poison (Rolls 10, success)
- 2 damage
Thom (Turn 1)
- --Minor: Lightning Breath on spider x 2
- Rolls 5 + 5 Strength + 2 = 12 vs. Reflex, misses
- Rolls 10 + 5 Strength + 2 = 17 vs. Reflex, hits
- Kills spider (minion, 1 enemy remaining)
- --Standard: Basic Melee Attack
- Rolls 16 + 5 Strength = 21 vs. AC, hits
- Kills spider (minion, 0 enemies remaining)
- Tum is covered with spider goo
More spiders appear (6 enemies remaining)
Tum (Turn 2)
- --Minor: Shakes off goo
- --Standard: Sly Flourish on spider
- 19 vs. AC, hits
- Kills spider (minion, 5 enemies remaining)
Aludra (Turn 2)
- --Moves
- --Minor: Wild Shape
- Turns into a boar
- --Standard: Swarming Locusts on spider x 2
- 16 vs. Reflex, hits
- 15 vs. Reflex, misses
- Kills spider (minion, 4 enemies remaining)
- Creates a 3x3 zone of swarming locusts (while in the zone, enemies grant Combat Advantage)
Junpei (Turn 2)
- --Moves
- --Standard: Thunder Wave on 'spider x 2
- Hits
- Misses
- Kills spider (minion, 3 enemies remaining)
- --Minor: Talks to Tum
- "Yo there's a spider next to me, you should maybe do something about that 'cause I don't like being so close to this spider."
Spider (Turn 2)
- --Moves
- --Attacks Junpei
- Hits
- Saving throw vs. Poison (fails)
- 2 damage (leaves Junpei at 25 Health), Junpei is Poisoned
Spider (Turn 2)
- --Moves
- --Attacks Thom
- Hits
- Saving throw vs. Poison (Rolls 17, success)
- 2 damage
Spider (Turn 2)
- --Attacks Aludra
- Hits
- Saving throw vs. Poison (Rolls 8 + 5 = 13, success)
- 2 damage
Thom (Turn 2)
- --Standard: Basic Melee Attack on spider
- Rolls 5 + 5 Strength + 2 Combat Advantage = 12 vs. AC, misses
- --Minor: Realizes he doesn't have enough Minor actions
More spiders appear (7 enemies remaining)
Tum (Turn 3)
- --Standard: Piercing Strike on spider
- 23 vs. Reflex, hits
- Kills spider (minion, 6 enemies remaining)
Aludra (Turn 3)
- --Shifts
- --Standard: Chill Wind on spider x3 and Thom
- Rolls 3 + 5 Wisdom = 8 vs. Fortitude, misses
- Rolls 3 + 5 Wisdom = 8 vs. Fortitude, misses
- Rolls 15 + 5 Wisdom = 20 vs. Fortitude, hits
- Rolls 1 + 5 Wisdom = 6 vs. Fortitude (Thom), misses
- --Thom stares straight into Aludra's eyes and says "I will remember this."
- Kills spider (minion, 5 enemies remaining)
- --Swarming Locusts ends
Junpei (Turn 3)
- --2 points of Poison damage (leaves Junpei at 23 Health)
- --Standard: Nightmare Eruption on spider
- Hits
- Kills spider (minion, 4 enemies remaining)
- Also kills adjacent spider (minion, 3 enemies remaining)
- --Minor: Steps on and squishes nearest spider corpse
- --Moves
- --Saving throw vs. Poison (Rolls 5, fails)
Spider (Turn 3)
- --Shifts
- --Attacks Thom
- Hits
- Saving throw vs. Poison (Rolls 1, fails)
- 2 damage, Thom is Poisoned
Spider (Turn 3)
- --Attacks Thom
- Hits
- Saving throw vs. Poison (Rolls 12 - 5 = 7, fails)
- 2 damage, Thom is "double Poisoned"
More spiders appear (7 remaining)
Thom (Turn 3)
- --4 points of Poison damage
- --Standard: Basic Melee Attack on spider
- Rolls 15 + 5 Strength = 20 vs. AC, hits
- Kills spider (minion, 6 enemies remaining)
- Free action: Demonic Frenzy
- Kills spider (minion, 5 enemies remaining)
- Tum is splattered with spider gore
- --Minor: Inspiring Word on self
- Thom recovers 5 hit points (healing surge value) and rolls 1d6 (6) = 11 hit points
- --Saving throw vs. Poison (Rolls 3, fails)
- --Saving throw vs. Poison (Rolls 6, fails)
Tum (Turn 3)
- --Attacks spider
- 25 total, hits
- Kills spider (minion, 4 enemies remaining)
- Blasted in the face with spider guts
- --Acrobatics check (30 total)
- Doesn't slip on spider goo and fall down
Aludra (Turn 4)
- --Standard: Chill Wind on spider
- Rolls 8 + 5 Wisdom = 13 vs. Fortitude, misses
Junpei (Turn 4)
- --2 points of Poison damage (leaves Junpei at 21 Health)
- --Standard: Nightmare Eruption
- Hits
- Kills spider (minion, 3 enemies remaining)
- Also kills adjacent spider (minion, 2 enemies remaining)
- Tum is covered in spider guts
- --Move: Telekinetic Leap on Thom
- --Minor: Shouts at spider and points at Thom
- "Hey! Look at him! Look! Look! Look at the dragon man!"
- --Saving throw vs. Poison (Rolls 1, fails)
Spider (Turn 4)
- --Attacks Thom
- Hits
- Saving throw vs. Poison (Rolls 14, success)
- 2 damage
Spider (Turn 4)
- --Moves
- --Attack Thom
- Hits
- Saving throw vs. Poison (Rolls 12 - 5 = 7, fails)
- 2 points of damage, Thom is "triple Poisoned"
Thom (Turn 4)
- --6 points of Poison damage
- --Standard: Furious Smash on spider
- Almost attacks Junpei, but changes mind at the last second
- Rolls 4 + 5 Strength = 9 vs. Fortitude, misses
- --Saving throw vs. Poison (Rolls 3, fails)
- --Saving throw vs. Poison (Rolls 14, succeeds)
- --Saving throw vs. Poison (Rolls 15, succeeds)
Tum (Turn 5)
- --Minor: Perception check to see if there are any more spiders in the trees (Rolls 11 + -1 Perception = 10)
- Doesn't appear to be any more spiders in the trees
- --Moves
- --Standard: Sly Flourish on spider
- 19 vs. AC, hits
- Kills spider (minion, 1 enemy remaining)
- Spider gunk splashes Thom's wounds, curing his Poison
Aludra (Turn 5)
- --Standard: Chill Wind on spider
- Rolls 8 + 5 Wisdom + 2 Combat Advantage = 15 vs. Fortitude, hits
- Kills spider (minion, 0 enemies remaining)
Junpei (Turn 5)
- --2 points of Poison damage (leaves Junpei at 19 Health)
- --Saving throw vs. Poison (succeeds)
Each hero earns 150 XP (500 total)