Episode 2 - Slab Number Five (Campaign 1 - Episode 2) |
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Information | |
Release Date: | November 13, 2012 |
Episode Length: | 1:31:13 |
Cast & Characters | |
Michael DiMauro: | Dungeon Master |
Tim Lanning: | Tum Darkblade |
Jennifer Cheek: | Aludra the Dwarf |
Mike Bachmann: | Thom the Dragonborn |
Steven Strom: | Junpei Iori |
Guide | |
Previous Episode: | Next Episode: |
Episode 1 | Episode 3 |
The Adventure Continues...
Story[]
Long Story[]
Having just defeated a horde of skeletons, the group takes a moment to recuperate. Realizing that they don't know each other, they introduce themselves. At this point, however, they find that they have little memory of their lives before waking up on the slabs. They also notice that they each have a small wound behind their ear. They decide to try and escape. Tum Darkblade looks outside and discovers that the group is in what appears to be a holdfast deep in the middle of the woods. He also sees a path that leads away from the fort, but it is being guarded by a large and menacing figure.
Meanwhile, Thom the Dragonborn discovers a small bedroom, and the group takes several things from it. As they are exiting the bedroom, the door bursts open and who should stumble through but the handless man from the other slab. Unfortunately, he seems to have been turned into a zombie, and upon seeing the group, he attacks.
Much like the last battle, the fight is over quickly. Aludra the Dwarf transforms into a bear to better help her new friends, and the zombie brings Tum to within an inch of death. The group prevails, however, and the zombie collapses. But before they can celebrate, Junpei Iori realizes a sickening truth: these monsters are not so easy to kill. The zombie comes back to life; once again he lunges at the group, and once again he is slain.
After the battle, Thom finds a strange metal disc in the zombie's skull, which Junpei carefully picks up and takes with him. The group, now determined to get some answers, decides to explore the holdfast. They find their path blocked by three massive zombie hulks at the bottom of the stairs. Realizing that their chances of victory are slim, they stick to the original plan: escape. They sneak outside, climb onto an outhouse, and backflip over the fence--even Aludra, who is still a bear. They land safely on the other side, but while they are finally free, they don't feel any safer.
Short[]
The group discovers that each of them has a small wound behind their ears, and that they are in a holdfast inside a forest. They are then attacked by the zombie of the man who lost his hand in the last episode. They take him out, he wakes up, and they take him out again. They then escape the strange castle, but are still lost in the forest somewhere.
Trivia[]
- First time the cast says their Twitter handles on-air
In This Episode...[]
Cast and Player Characters[]
- Michael DiMauro - Dungeon Master
- Tim Lanning - Tum Darkblade
- Jennifer Cheek - Aludra the Dwarf
- Mike Bachmann - Thom the Dragonborn
- Steven Strom - Junpei Iori
Non-Player Characters[]
- Man on a Slab, now a zombie
Locations[]
Quest Log Updates[]
- [Active] - Find out who the players are
- [New][Active] - Find a way back into the holdfast
[Complete] - Escape the mysterious castle
Quotes[]
- "If there's any girls there I wanna do them!" (Mike Bachmann)
- "Last week on 'Drunkards and Dragons'...Oh no where are we? We're in this room! What's that guy? I'm gonna hit him with my hand. LIGHTNING BREATH! Let's go out here. Oh my God, there's blood. Let's go away from the blood. What's THAAAAAT???? It's a skeleton. Imma hit him! You should probably hit him. Imma hit him! You should probably hit him again. I missed! I have an arrow. We win! Let's pick up some loot." (Tim Lanning, on the previous episode)
- "Is this like Duke Nukem rules where I can just carry a million weapons?...Can I kick with both feet at the same time?" (Mike Bachmann)
- Tum: "Guys, whose ear hurts? My ear hurts."
- Aludra: "My ear hurts too!"
- Junpei: "Hey guys, my ear is real ouchie."
- Thom: "My left ear feels great! I'm an optimist."
- "Fuck me, bear mommy!" (Tum)
- "All I'm saying is that a Herman Munster family reunion is not something that we are prepared for right now!" (Steven Strom)
Rolls[]
The group is in a large room.
Aludra: Uses Healing Surge
Tum: Uses Healing Surge (4 remaining, now at 19 Health)
Tum: Looks around the room
- --A door leading outside, two other doors
- --Four longswords and two longbows on the floor
Thom: Picks up and wields longsword
Junpei: Picks up sword
The group introduces themselves to each other
- --Apart from their names and what they do, they cannot remember anything from before they woke up on the slabs
The group notices that they each have a small wound behind their right ear.
Aludra: Perception check (Rolls 11 + 10 Perception = 21)
- --Hears a loud moaning from the stairs the group just came up
Tum Attempts to pick lock on door to outside (Rolls 15 + 12 Thievery = 27)
- --Door isn't locked
The group looks outside.
- --Dark and stormy night
- --Very creepy
- --A path leading to a gate, which has a large figure standing by it
- --Lots of forest
- --Seems to be a remote holdfast
Thom: Opens first door
- --Sees a small bedroom (cot and dresser)
- --Dusty
Thom: Checks dresser
- --Sees clothing, satchel, cloak
Junpei: Arcana check (Rolls 14 + 9 Arcana = 23)
- --Nothing in the bedroom seems magical
Tum: Tears off a piece of the cloak, wears it as a headband
Junpei: Takes satchel
Thom: Takes sheet off of the cot, wears it like a toga
- -- +0 to AC
As the group is leaving the bedroom, the door to the staircase opens.
- --The man with the missing hand enters the large room, but he now has a hand sewn onto his arm
- --Looks upset
- --Smells rank
- --Seems less alive / more dead than before
- --Seems to want to eat their brains
COMBAT (see "Combat, Part I", below)
Junpei: Religion check
- --Remembers that these types of zombies come back to life
Zombie comes back to life
COMBAT (see "Combat, Part II", below)
Thom: Notices something glinting inside zombie's skull
Junpei: Examines object
- --Appears to be a strange object
Junpei: Arcana check on object (Rolls 7 + 9 Arcana = 16)
- --Small, complex metal disc
- --More mechanical than magical in nature
Aludra: Heal check on ear wounds (Rolls 8 + 10 Heal = 18)
- --Some operation has been performed on the group
Junpei: Uses satchel to pick up disc
The group hears thunking and moaning from the bottom of the stairs.
Tum: Uses Healing Surge (2 remaining, now at 16 Health)
Thom: Uses Healing Surge (Now at 17 Health)
Aludra: Perception check on second door (Rolls 12 + 10 Perception = 22)
- --Sees a small kitchen with a back door
- --Sack of potatoes on the floor
Tum: Takes knife from kitchen
- --Now has four knives total
Tum: Stealthily opens back door (Thievery check)
- --Sees the same large figure way off in the distance
- --Small path leading to an outhouse
- --Fence surrounds complex, but easily jumpable
- --Lots of forest
Aludra: Listens at the door to the stairs (Rolls 3 + 10 Perception = 13)
- --Hears thumping from bottom of the stairs
Junpei: Quietly opens door to the stairs
- --Sees three zombies at the bottom of the stairs
The group decides to leave through the kitchen.
Junpei: Religion check on the zombies (Rolls a 20)
- --Recognizes them as zombie hulks
The group sneaks outside with Tum leading the way
Tum: Jumps the fence
The group backflips over the fence.
- --Aludra is still a bear
The group finds themselves in a dark forest.
- --See a path off in the distance
Combat, Part I[]
- --Initiative order: Aludra, Tum, Zombie, Thom, Junpei
Aludra (Turn 1)
- --Moves
- --Standard: Chill Wind on zombie
- Rolls 19 + 5 Wisdom = 24 vs. Fortitude, hits
- 1d6 (3) = 3 damage
- Slides zombie 1 square
Tum (Turn 1)
- --Moves
- --Standard: Dazing Strike on zombie
- 17 vs. AC, hits
- Sneak Attack, Backstabber
- 7 + 2d8 (3, 7) = 17 damage
- Zombie is Dazed until end of Tum's next turn (grants Combat Advantage, may only take one action)
Zombie (Turn 1)
- --Does nothing (Dazed)
Thom (Turn 1)
- --Moves
- --Standard: Furious Smash on zombie
- Rolls 11 + 5 Strength + 2 Combat Advantage = 18 vs. Fortitude, hits
- Free Action: Demonic Frenzy
- Strength modifier (5) + 1d6 (2) = 7 damage.
- Ally gains a power bonus to attack and damage rolls equal to Thom's Charisma bonus on their next attack against the target.
Junpei (Turn 1)
- --Standard: Nightmare Eruption on zombie
- Rolls 3 + 4 Intelligence = 7 vs. Will, misses
Aludra (Turn 2)
- --Minor: Wild Shape on self
- Turns into a bear
- --Standard: Cull the Herd on zombie
- Rolls 14 + 5 Wisdom = 19 vs. Will, hits
- 2d8 (4 total) + Wisdom modifier (5) = 9 damage
- Moves zombie
Tum (Turn 2)
- --Minor: Kisses dagger
- --Minor: Says prayer to Sehanine
- --Standard: Sly Flourish on zombie
- 16 vs. AC, hits
- 12 damage
- Zombie is bloodied
- Cuts off zombie's recently sewn-on hand, upsets zombie
Zombie (Turn 2)
- --Moves
- --Slams Tum
- 25 vs. AC, hits
- 15 damage (leaves Tum at 4 Health, bloodies Tum)
Thom (Turn 2)
- --Moves
- --Minor: Inspiring Word on Tum
- "Hey man, you should probably fix your shit."
- Tum regains 5 hit points (healing surge value) and rolls 1d6 (2) = 7 hit points (leaves Tum at 11 Health, still bloodied)
- --Standard: Intimidate check against zombie
- Rolls 14 + 10 Intimidate = 24, succeeds
- Zombie is Shaken (-2 to all rolls except damage for the rest of the encounter)
Junpei (Turn 2)
- --Standard: Ray of Enfeeblement on zombie
- Hits
- 1d10 (6) + Intelligence modifier (4) = 10 damage
- Zombie is Weakened until end of Junpei's next turn (attacks deal half damage)
- --Minor: Waves Mage Hand in zombie's face to trigger bad memories
- Zombie's eyes widen and he pees himself
Aludra (Turn 2)
- --Moves
- --Standard: Swarming Locusts on zombie
- Rolls 16 + 5 Wisdom = 21 vs. Reflex, hits
- 1d8 (3) + Wisdom modifier (5) = 8 damage
- Kills zombie (0 enemies remaining)
- Creates a 3x3 zone of swarming locusts (while in the zone, enemies grant Combat Advantage)
Combat, Part II[]
- Zombie comes back to life (bloodied, 1 enemy remaining)
Tum (Turn 3)
- --Standard: Piercing Strike on zombie
- 26 vs. Reflex, hits
- Feat: Backstabber
- 17 damage
Zombie (Turn 3)
- --Attacks Thom
- Hits
- 14 damage (leaves Thom at 12 Health, bloodies Thom)
Thom (Turn 3)
- --Minor: Dragon Breath on zombie
- Rolls 20 + 5 Strength + 2 = 27 vs. Reflex, hits (critical)
- 1d6 (6) = 6 damage
- --Standard: Furious Smash on zombie
- Rolls 3 + 5 Strength = 8 vs. Fortitude, misses
Junpei (Turn 3)
- --Standard: Spirit Rend on zombie
- Rolls 14 + 4 Intelligence = 18 vs. Will, hits
- No damage (target is undead)
- Zombie takes a free action to move as far as its Speed allows to a square farther away from Junpei, zombie is Dazed (save ends)
- Opportunity attack: Tum (23 vs. AC, hits, 4 damage) kills zombie (0 enemies remaining)
- Tum is covered in zombie entrails
- Opportunity attack: Thom (17 vs. AC, hits, 12 damage) to zombie entrails
Each hero earns 100 XP (350 total)