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Horns of Bat
(Campaign 2 - Episode 9)
Dnd cover c2-9

R'Oarc in danger!

Information
Release Date: March 21, 2022
Recording Date: March 15, 2022
Episode Length: 1:03:58
Cast & Characters
Michael DiMauro: Dungeon Master
Tim Lanning: T'Chuck
Jennifer Cheek: Selene von Esper
Nika Howard: R'Oarc
Mike Bachmann: Screech Echo
Guide
Previous Episode: Next Episode:
Heretic Ashes


We don’t like fighting. None of us do it because we take any sort of pleasure in it, least not that we would admit in polite company. But, sometimes you have to show that son of a you know what Ogre who is boss around these woods. Barry is the boss in this instance, obviously.

Story[]

Long Story[]

The sound of a war-horn rings out in the night. Beary, fearfully, announces the approach of his lifelong rival, the dreaded ogre Karnak! Beary says that the last time he and Karnak fought, the ogre vowed to return with a band of Goblins to burn his little cabin down! Seems he made good on his word, because here he is. Beary requests the help of the adventurers. Screech is reluctant to help, since Beary is a magic user, and Screech hates magic, though Beary reminds him that Karnak tried to kill him, and was successful in killing R'Oarc. And that Beary healed them both after the battle, so... the carrot and the stick, I guess? Outside, T'Chuck uses Thaumaturgy to project his voice, commanding the approaching horde to stay back. They do not listen, and soon, the party sees Karnak the Ogre, accompanied by 4 Goblins riding atop ferocious looking Wargs. This is too much for ol' Screech, who immediately peaces the fuck out of there. T'Chuck uses his Emboldening Bond power (not spell), to bond, emboldening-ly, himself, R'Oarc, Selene, and Beary.

Suddenly, on the roof of the cabin, a plume of smoke appears. From the darkness, from the shadows, a figure appears. A figure of night-time, of vengeance, of justice. A figure in the shape, of a koala bear. This time, however, he's wearing chains, and he announces himself, as "Koala T". Which is supposed to be a pun off of koala, and Mr. T. And also quality. It's bad, and Bachmann immediately regrets this name, wisely. Anyway, the fight begins!

The Goblins immediately begin t'chucking torches onto the roof of the cabin, and "Koala T" (I hate even typing that) does nothing to stop them. He shoots a few arrows at the goblins, and then leaps down onto one of the Wargs. Beary and Karnak rush toward each other, years of intense rivalry erupting between them. It's quite sexual, actually, when you think about it. The two collide, and tumble down a hill together. We don't know what happens next, they may be smoochin' this whole time. Back in the battle, the others are struggling against the Goblins. T'Chuck casts the spell Bane on some of the Wargs, while disguising his casting in the chaos of the battle; Selene doesn't notice it. She's busy casting Sleep to put the Goblins to, well, sleep, and also uses a bonus action to Telekinetic Shove them all over the battlefield. R'Oarc is able to put down two of the Goblins, even though she misses a bunch of times. The Goblins and the Wargs begin running away, leaving only one remaining. T'Chuck yells at it to run away, and this time, it works! The Goblin runs off, and the fight is over!

Beary stumbles back up the hill, returning to find his cabin is aflame...

Short[]

In Beary's cabin, the party gets attacked by Karnak the ogre and a team of Goblins. There's a mighty battle. Beary and Karnak go rolling down a hill. The Goblins throw torches on Beary's roof to light it on fire, which is successful. Some of the Goblins are killed, some run away, and eventually the battle ends. Beary returns to find his cabin is on fire.

Trivia[]

In This Episode...[]

Cast and Player Characters[]

Non-Player Characters[]

Locations[]

Inventory[]

T'Chuck Selene von Esper R'Oarc Screech Echo General Inventory
(More than) 5 gp, 17 sp
Hunting Knife
Bear Pelt[2x02]
A stick[2x04]
R'Oarc's Quill[2x04]
Mining Hammer[2x05]
Mining Helmet[2x05]
Heavy Armor[2x06]
Theonite Collar
Various Books
Bear Skull[2x02]
Torture Knife[2x05]
30,000 Dollars (not gold pieces)
Meat Flask
+1 Battle Claws[2x05]
None

Quest Log Updates[]

  • [Active] - Investigate the mysterious goings-on in Rimeford
    • [On-Hold] - Investigate the mines, eliminate the Knocker threat
    • [Everyone] - Speak with the Grizzly-folk
  • [Selene] - Investigate the light in the window of the White Spire
  • [Selene] - Kill Professor Devin Decacog

Quotes[]

  • "You're character officially has depression, now." ~ Michael DiMauro
  • "I'm not gonna upload my audio, hmm!" ~ Nika Howard, who has defeated Michael
  • "Does that break my stealth, to jump on this Warg?" ~ Mike Bachmann
  • "Meat's back on the menu, papa." ~ R'Oarc, trying a new catchphrase
  • "'Sorry to miss you this time. Maybe we'll meet again?' That was too long, we're gonna work on it..." ~ R'Oarc

Rolls[]

  • Everyone makes Perception rolls as the goblins approach
    • T'Chuck - 22 or 24
      • He's the only one who can see the ogre with 4 Goblin Warg-riders
    • Screech - 13
    • Selene - Nat 1
    • R'Oarc - 5

Combat Begins vs Karnak and 4 Goblin Warg-riders (This combat gets messy, and I quickly lost track of which goblins/Wargs were getting attacked and when, so take this with a grain of salt)


  • Initiative
    • Goblin Warg-rider 1
    • Goblin Warg-rider 2
    • Goblin Warg-rider 3
    • Goblin Warg-rider 4
    • Karnak
    • Beary
    • Screech - 18
    • Selene - 13
    • R'Oarc - 7
    • T'Chuck - Nat 1 + 2

Round One


  • Screech (should be later, but takes his turn early)
    • Ranged Attack (bow) vs Warg 1 - 17
      • Hit - 7 + 4 damage
    • Uses Bonus Action to Hide, using a Stealth roll - 15
      • He feels well hidden

  • Goblin Warg-rider 1 & 2
    • Circle around, perhaps to flank?

  • Karnak
    • Runs forward to attack Beary
    • Melee Attack (club) vs Beary
      • Hit

  • Beary
    • Runs forward to attack Karnak
    • Grapples Karnak
      • The two tumble down a hill together

  • Selene
    • Casts Sleep on all 4 Goblin Warg-riders - 15
      • 2 Goblins are rendered unconscious
    • Uses a Bonus action to Telekinetic Shove Goblin Warg-rider 1, requiring a DC 13 Strength Saving Throw (with disadvantage) - ??
      • Fail - Shoved off the Warg and takes - 6 damage

  • R'Oarc
    • Melee Attack (Rapier) vs Goblin Warg-rider 2 - 16
      • Hit - 9 damage - Kills It
    • Moves toward them with the rest of her movement

  • Goblin Warg-rider 1
    • Throws a torch onto Beary's house, near Screech

  • Warg 1
    • Melee Attack (Bite) vs T'Chuck - 18
      • Hit - 10 piercing damage, also requires a DC 13 Strength Saving Throw - 12
        • Fail - He is knocked prone

  • T'Chuck
    • Stands up (half movement)
    • Melee Attack (Mace) vs Warg 1 - 21
      • Hit - 6 damage
    • Uses his Fey Gift to take the Help action, so R'Oarc gets Advantage on her next attack

Round Two


  • Warg 2
    • Melee Attack (Bite) vs R'Oarc - Nat 1
      • Miss

  • Goblin Warg-rider 3
    • Throws a torch onto Beary's house

  • Warg 3
    • Melee Attack (Bite) vs Selene - 20
      • Hit - 10 piercing damage, also requires a Strength Saving Throw - 17
        • Success - Not knocked prone

  • Goblin Warg-rider 4
    • Throws a torch onto Beary's house, now lightly on fire

  • Warg 4
    • Melee Attack (Bite) vs R'Oarc - 24
      • Hit - 10 piercing damage, also requires a Strength Saving Throw - 15
        • Success - Not knocked prone

  • Screech
    • Rolls Acrobatics to jump off the roof onto a Warg 1 - 19
    • Melee Attack (Bear Claws) {x2} (with advantage) - 9 19, Nat 20
      • Hit, Hit - 10 + 5 + 15 damage

  • Selene
    • Casts Ray of Frost on Warg 1 - 22
      • Hit - 7 damage, and speed reduced by 10 feet
    • Uses a Bonus action to Telekinetic Shove the Goblin Warg-rider, requiring a DC 13 Strength Saving Throw - 4
      • Fail - Shoved off the Warg and takes - 5 damage

  • R'Oarc
    • Melee Attack (Rapier) vs injured Warg - 4
      • Miss

  • Goblin Warg-rider 1
    • Runs away

  • T'Chuck
    • Makes a Deception roll to cast a spell without Selene (and maybe the Koala Man, if possible) realizing - 15
      • Against Selene's Insight - 13
        • T'Chuck successfully Decepts!
    • Casts Bane on 3 of the remaining creatures, requiring a DC 14 Charisma Saving Throw
      • Warg 1 - 9
        • Fail - Is Bane-d
      • Warg 2 - 12
        • Fail - Is Bane-d
      • Warg 3 - 13
        • Fail - Is Bane-d

  • Warg
    • Melee Attack vs T'Chuck - <5
      • Fail

  • Goblin Warg-rider
    • Jumps on one of the Wargs and rides away

  • Goblin Warg-rider
    • Ranged Attack (Shortbow) vs Screech - ??
      • Hit - 5 Piercing damage

  • Warg
    • Melee Attack vs T'Chuck - 2
      • Miss

  • Screech
    • Melee Attack vs Warg - 22
      • Hit - 11 damage

  • Selene
    • Casts Chill Touch on Warg - 13
      • Hit - 5 Necrotic damage
    • Uses a Bonus action to Telekinetic Shove the Goblin Warg-rider, requiring a DC 13 Strength Saving Throw (with disadvantage) - ??
      • Fail - Shoved off the Warg and takes - 3 damage

  • R'Oarc
    • Ranged Attack vs Goblin Warg-rider - 17
      • Hit - 8 damage - Kills It

  • T'Chuck
    • Melee Attack vs injured Warg - 12
      • Miss
    • Uses the Help action to give advantage to anyone attacking the Warg

  • Uninjured Warg
    • Melee Attack (Bite) vs T'Chuck - 15
      • Miss

  • Injured Warg
    • Melee Attack (Bite) vs Selene - 18
      • Hit - 9 damage - Downs Her
        • Uses Strength of the Grave to roll to be knocked to 1 instead of 0 - 21
          • Success - down to 1 HP
        • She also has to make a Strength Saving Throw - 4
          • Fail - She is knocked prone

  • Screech
    • Melee Attack vs Injured Warg - 23
      • Hit - 12 damage - Kills It

  • Selene
    • Casts Ray of Frost on the final Warg - 18
      • Hit - 7 damage, speed reduced by 10
    • Uses a Bonus action to Telekinetic Shove the Warg, requiring a DC 13 Strength Saving Throw - 17-14
      • Success - Not shoved

  • R'Oarc
    • Melee Attack vs Warg - 12
      • Miss

  • T'Chuck
    • Does an Intimidation check to scare it into running away (with advantage) - 17
      • Success - It runs away

Combat Ends


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