Big Bad Bird (Campaign 2 - Episode 89) |
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Information | |
Release Date: | February 26, 2024 |
Recording Date: | February 20, 2024 |
Episode Length: | 1:12:04 |
Cast & Characters | |
Michael DiMauro: | Dungeon Master |
Tim Lanning: | T'Chuck |
Nika Howard: | R'Oarc |
Mike Bachmann: | Screech Echo |
Guide | |
Previous Episode: | Next Episode: |
Rope | Nest Naps |
Having successfully managed to scale the cliff with our mighty magic rope we now come face to break with our foe. It certainly has the advantage, what with it being a mountain and all, but I know we can succeed and not get smashed into pancakes by falling!
Story[]
Long Story[]
The party finds themselves standing atop a tall cliff face. There's a small, flat surface area before them, and at the far end is a raised point. That raised point houses a nest, inside of which lays the Crystal of Harmony, as well as two huge eggs. Those eggs belong to the massive 20-ft tall Pterodactyl that's looming over the nest! It doesn't appear to have noticed the party, yet however. Screech, T'Chuck, R'Oarc, and Selene are hanging from the edge of the cliff, planning out their next move.
T'Chuck suggests that Screech sneak in and grab the Crystal. That's a good idea, but they do all decide that the bird needs to die anyway. So, instead of sneaking in and grabbing the Crystal, Screech can sneak in and attack! He does this, but rather than just climbing up and sneaking up like normal, he does the following: First, he skirts along the edge of the cliff face, so he's now behind the bird. Then, he (I guess while still hanging there) commands his Rope of Climbing to tie itself to his grappling hook (instead of just tying it himself, which I would imagine to be faster). Then, he throws the rope/hook toward the bird, and finally, commands the Rope to tie itself to the beast's neck. It's a little confusing, the order of operations here, but the end result is that the bird takes off flying into the air, with Screech dangling via rope behind it!
The rest of the party pull themselves up onto the ledge, and rush in to help. Screech pulls himself up the rope, and mounts the foul beast. He begins attacking it from Pterodactyl-back, which I desperately want to see fan art of. Meanwhile, the Ptero begins causing problems for our heroes, clawing at them with its talons, and flapping its great wings at them. They are barely able to hold on. In fact, Selene is knocked straight off the side! Fortunately, she's able to cling on long enough for T'Chuck to grab her and pull her back up.
R'Oarc plucks some of the creature's feathers, which Screech calls dibs on. He's busy trying to hack off one of the wings of this flying foe. Not the wisest idea considering that he's still riding on its back. Pulling herself to her feet, Selene casts Darkness to create a zone of magical darkness on the Pterodactyl. It moves along with the bird, resulting in a sphere of darkness flying all around. Bad ass. But not nearly as bad ass as the way the fight ends.
Screech manages to keep hold of the rope around the Ptero's neck. He pulls himself up, onto his feet. And he is able to use his Ranger ways to Animal Handle this creature back down to the ground. Unfortunately, both he and the bird are blind, so they can't exactly see where the ground is. They are going to crash! At the last second, Screech jumps off the Ptero's back. He vaults out of the sphere of darkness, and lands with a safe roll on the ground. As for the bird? The dark sphere crashes into the ground with a sickening splat. The last things we see before the episode ends, is a pool of blood oozing out from the darkness...
Short[]
The party fights a Pterodactyl! They defeat it!
Trivia[]
- Screech is a Rogue 4, Ranger 2, Fighter 2
- His Ranger classes give him the ability Blind sight
In This Episode...[]
Cast and Player Characters[]
- Michael DiMauro - Dungeon Master
- Tim Lanning - T'Chuck / Selene von Esper
- Nika Howard - R'Oarc
- Mike Bachmann - Screech Echo
Locations[]
Inventory[]
T'Chuck | Selene von Esper | R'Oarc | Screech Echo | General Inventory | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Quest Board[]
- [Active] - Retrieve the Crystal of Harmony
- [On-Hold] - Save Selene's family!
- [On-Hold] - Recruit the help of Hortentia Calamore
- [On-Hold] - Travel to Vhur'endal
- [On-Hold] - Recruit the help of House Bartell
- [On-Hold] - Travel to Anchordowns
- [On-Hold] - Recruit the help of Hortentia Calamore
- [On-Hold] - Find a cure for Thaldin Emberbrew
- [On-Hold] - Go to the nearby Drow city, probably Vhur'endal
- [On-hold] - Investigate "Bill, the Necromancer", in the far off city by the coast
- [On-hold] - Take the disembodied lips to the oceanfront, for a burial at sea
Quotes[]
- "It's bigger than all of us, Michael!" ~ Mike Bachmann, on grappling hooks
Rolls[]
- Screech rolls Acrobatics to climb along the cliff face to get to the big bird - 16
- He also rolls Stealth to do it stealthily - 28
- He nearly falls off, but doesn't, and is quiet about it.
- He also rolls Stealth to do it stealthily - 28
- Screech makes an attack roll to wrap his grappling hook around the big bird's neck - 21
- Success - His aim strikes true.
Combat Begins vs the Pterodactyl
- Initiative
- Screech - 21
- Pterodactyl
- Selene - 11
- R'Oarc - 9
- T'Chuck - Nat 1 + 2
Round One
- Screech
- Rolls Acrobatics to climb up to the Ptero's neck - 22
- He makes it up to the neck of the beast
- Melee Attack vs Ptero {x2} - 25, 24
- Hit, Hit - 18 + 9 damage
- Rolls Acrobatics to climb up to the Ptero's neck - 22
- Pterodactyl
- Melee Attack vs T'Chuck {x2} - 26, 20
- Hit, Hit - 38 Piercing damage, and T'Chuck must make a DC 15 Strength Check - ??
- Fail - He is knocked prone
- Hit, Hit - 38 Piercing damage, and T'Chuck must make a DC 15 Strength Check - ??
- Melee Attack vs T'Chuck {x2} - 26, 20
- Selene
- Casts Raulothim's Psychic Lance on the Ptero, requiring it to make an Intelligence Saving Throw - 12
Fail- Chooses to succeed instead -2010 Psychic damage
- T'Chuck gets an opportunity attack, so he casts Inflict Wounds - 13
- Miss
- Uses a Bonus Action to Telekinetic Shove the Ptero, requiring it to make a Strength Saving Throw - 9
- Fail - It is shoved 5 ft, falling to the ground for - 2 damage
- Casts Raulothim's Psychic Lance on the Ptero, requiring it to make an Intelligence Saving Throw - 12
- R'Oarc
- Casts Vicious Mockery on the Ptero, requiring it to make a Wisdom Saving Throw - Nat 20
- Fail - Not mocked
- Casts Vicious Mockery on the Ptero, requiring it to make a Wisdom Saving Throw - Nat 20
- Pterodactyl (lair action)
- Buffets its wings, requiring everyone (except Screech) to make a Strength Saving Throw
- T'Chuck - 19
- Success - Not pushed back
- R'Oarc - 4
- Fail - Pushed back 10 ft
- Selene - 2
- Fail - Pushed back 10 ft, now clinging on the edge
- T'Chuck - 19
- Buffets its wings, requiring everyone (except Screech) to make a Strength Saving Throw
- T'Chuck
- Casts Bless (at 2nd level), to give a d4 to his allies
- Grants himself and Screech 6 Temp HP
- Pulls Selene up from the edge
Combat Two
- Screech
- Melee Attack vs Ptero's wing (with Advantage) - 23
- Hit - 11 Wing damage
- Uses Second Wind as a Bonus Action
- Melee Attack vs Ptero's wing (with Advantage) - 23
- Pterodactyl
- Flies off, prompting an Opportunity Attack from R'Oarc - 23
- Hit - 9 damage
- Flies off, prompting an Opportunity Attack from R'Oarc - 23
- Selene
Uses a Sorcery Point to Quicken a spell- Casts Darkness on the Pterodactyl
- Casts Mind Sliver, requiring it to make an Intelligence Saving Throw - 6
- Fail - 10 Psychic damage, and must subtract 1d4 from its next saving throw
- R'Oarc
- Casts Something to heal T'Chuck for - 19 HP
- T'Chuck
- Casts Toll the Dead on the Pterodactyl, requiring it to make a Wisdom Saving Throw (minus 1d4) - ??
- Fail - 22 Necrotic damage
- Casts Toll the Dead on the Pterodactyl, requiring it to make a Wisdom Saving Throw (minus 1d4) - ??
- Screech
- Uses Animal Handling to guide the Ptero down to the ground (with Advantage) - 21
- Success - It hurdles down to the ground
- Makes an Acrobatics roll to land safely on the ground as the Ptero is crashing - 22
- Success - He does it!
- Uses Animal Handling to guide the Ptero down to the ground (with Advantage) - 21
Combat Ends