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Ignorance is Terrifying
(Campaign 2 - Episode 117)
Dnd cover c2-117

Possibly Kyle Oakenbacher

Information
Release Date: October 28, 2024
Recording Date: October 22, 2024
Episode Length: 1:07:32
Cast & Characters
Michael DiMauro: Dungeon Master
Tim Lanning: T'Chuck
Jennifer Cheek: Selene von Esper
Nika Howard: R'Oarc
Mike Bachmann: Screech Echo
Guide
Previous Episode: Next Episode:
Neitherworld A Long Hallway of Fractured Nightmares


A funny little thing happened while recording this episode – DnDBeyond went down. So, we tried to make the most of it and just sorta vaguely remember what our characters did and what their stats were. We really have become complacent and too used to technology…all that being said I still can’t go back to paper character sheets.

Story[]

Long Story[]

Screech Echo has been rescued! The party finds themselves back in the weird attic of the weird mansion they found in the weird graveyard outside of the weird city of Farhold. Okay, I guess Farhold isn't that weird. And the graveyard is more spooky, than weird. But still. The attic is weird. And you know who's even weirder than all of that? The Jokester! He's back!

The Jokester brings up the mirror shard that they had just been sucked into. He produces a second shard, and puts the two shards together. Somehow, as if by magic, the two mirror shards fuse together, into one larger shard. And, there appears to be a piece missing. The Jokseter tells them that, in order to escape this mansion they are trapped in, they will need to find the third piece. Then, together, they can escape. The only way out of this attic is through the doorway, which leads to a hall that the party has been trying to go through for a few episodes now. But, the Jokester warns them of the ruler of this place: A fearsome Fey creature known only as "The Grinning Beast". Apparently, it's a large creature made of mirrors and magic. He's resistant to "basic attacks" (read: slashing, piercing, and bludgeoning damage), but is probably susceptible to "loud noises" (read: thunder damage).

With that, the party exits the attic. The Jokester leads the way through a hall of mirrors, which gets more and more magical and strange as they proceed. He also tells them how he got here. It's basically the same story as the party; he was wandering out in the graveyard, when he saw the mansion and decided to go in. That's when he got sucked into the mirror. So, not a lot of information there. He does say that he doesn't know how long he's been in here.

The further along they go, the weirder the mirrors get, and there's also a swirling, scraping sound that gets louder and louder. Eventually, they come upon an open space, the Grinning Beast's lair! It's a mass of amorphous glass, swirling all around, and forming strange shapes, like a skull. The Jokester produces a bunch of not-at-all-fake knives, and asks if the party is ready to fight. And they are! So they do!

The party leaps into action, attacking the Grinning Beast with all they got. They all seem to be going through some kind of brain fog thing, though, since DnDBeyond was down at the time, so the cast couldn't access their character sheets. It's pretty funny. They are surprised to find out that, when the creature gets hit, it retaliates by sending shards of sharp glass at the attacker. Yikes!

Big Bo is also there, and joins in the fight as well. T'Chuck summons a Celestial guardian to help fight, which chips away at the creature. T'Chuck also pushes his way in, and uses Inflict Wounds to, well, inflict some wounds on this thing. He has to get in close to do so. Screech is up on it, too. He runs in, knives blazin', and tries to avoid getting sliced to smithereens as he uses magical weapons to slice and stab this beast. Meanwhile, Selene and R'Oarc hang back, and send Psychic Lances, Fireballs, Eldritch Blasts, and Cure Wounds into the fray. This keeps them free of harm when the Grinning Beast goes into Beyblade mode, spinning into a cyclone of glass shards. This does a ton of damage, but fortunately, no one knows how many hit points they have, so it's fine.

Finally, Selene sends one last Fireball at the creature, which seems to destroy it! But, before the party is able to celebrate, the Grinning Beast splits into three separate glass-like creatures. They fly toward the party to continue the attack!

Short[]

With the party re-united, the Jokester gives them another mirror shard, which combines with the first one they got. He tells them that, to escape the diorama mansion attic thing, they will need to find a third mirror shard. It can only be found by defeating the ruler of this place, the Grinning Beast. According to the Jokester, it's a Fey creature made of magical mirrors. He leads them through a hall of mirrors to get to it's den, and they eventually come across it. There's a fight, which the Jokester and Big Bo also join in on. At the end of the episode, the glass creature is broken into three separate floating creatures, which fly toward them to attack!

Trivia[]

  • Screech has a middle name that isn't Leonard, but Bachmann (and Screech) don't remember it.

In This Episode...[]

Cast and Player Characters[]

Non-Player Characters[]

Locations[]

Inventory[]

T'Chuck Selene von Esper R'Oarc Screech Echo General Inventory
7,387 gold, 1 silver
Hunting Knife
Heavy Armor[2x06]
+1 Mace of Regnier[2x31]
Breast-plate armor[2x34]
Backpack full of various useful things, such as "a tent or two", jerky, bread, cheese, etc.[2x38]
14 Boner Pills[2x61]
5 dead Phase Spiders[2x63]
A pair of disembodied lips, cured for preservation[2x65]
5 Kruthik heads[2x71]
A bunch of children's gummy vitamins[2x76]
Some of Doomjaws' teeth[2x88]
3 Pterodactyl Eggs[2x90]
+1 studded leather hat[2x91]
100 gold pieces worth of treasures[2x98]
4 Throwing Hammers[2x105]
Fantasy Cowboy Hat[2x106]
3 Diamonds, worth a total of 2,000 gold[2x106]
Zarnock the Cruel's scimitar[2x107]
A pair of magical 6-sided dice[2x111]
Stone of Good Luck (Luck Stone)[2x111]
+1 Troll-skin shield[2x111]
Theonite Collar
Various Books
Devin Decacog's ring from The Farhold Trumpeter[2x14]
Bag of 50 gp[2x22]
7 Boner Pills[2x66]
Bone of dead Drow Warrior[2x79]
Studded leather bracers[2x91]
Magical mirror shard (2 of 3)[2x115]
2 Gold
Torture Knife[2x05]
D20-sized rock of Theonite[2x16]
Theonite Ring of Protection[2x19]
5 Potions of Greater Healing[2x23]
Homemade "Resuscitation Kit"[2x38]
Crudely copied map of the tunnels around Mineford[2x55]
Handful of different mushrooms from the tunnel walls[2x55]
Penny candies from the Mineford General Store[2x55]
A ton of Screech Bucks, as carnival currency[2x62]
Several Hand-drawn Screech Bucks[2x63]
Single Hand-drawn R'Oarc Buck, worth 100 dollars[2x63]
7 Boner Pills[2x66]
A bunch of moss[2x76]
5 VIP tickets to "Owlbearpalooza" in Farhold[2x77]
The disembodied skeletal hand of either Stephanie or Wally Bonebraids[2x78]
Pterodactyl feathers[2x89]
Sketch of the party in front of some hot spring geysers[2x91]
+1 studded leather armor[2x91]
Rat Pan Flute[2x97]
Diamond Engagement Ring[2x106]
Weird Sausage Roll Warmer[2x109]
Hydra Fang[2x112]
One Immovable Rod[2x113]
The Handbook for the Recently Deceased[2x114]
9 platinum, 5 gold
Business cards for Beholder-doodle
Grappling Hook[2x01?]
Torch[2x16]
Darkvision Goggles[2x59]
Drider's Scimitar[2x66]
7 Boner Pills[2x66]
"Please and Thank You" Amulet from Grimmly Tumbletoes[2x69]
Gem worth 5 gold[2x71]
4 Potions of Superior Healing[2x75]
1 Potion of Vitality[2x75]
1 Potion of Maximum Power[2x75]
1 Rope of Climbing[2x86]
Portable Hole[2x91]
+1 studded leather armor[2x91]
5 Smoke Bombs[2x106]
The disembodied head of Zarnock the Cruel[2x107]
Map of the tunnels around Mineford[2x55]
Crystal that shows some glowing mushrooms[2x55]
200 gp worth of an unknown "silky smooth, highly valuable substance" from the Brain Collector[2x57]
Drider's Longbow[2x58]
Drider's Chain Mail[2x58]
Drider's Leg Meat[2x58]
Map to Grimshaw Shadowhoof's maze[2x67]
Stack of Wanted posters[2x104]
Stack of Missing posters[2x104]
Copy of The Farhold Trumpeter[2x104]
The feet, claws, and random body meat of a Hydra (in the Portable Hole)[2x111]
A Cloak of Protection[2x111]
A few jars of acid Hydra blood[2x112]
A map of the Grand Graveyard outside of Farhold[2x113]
A stack of fliers for the circus[2x114]
Amulet of Proof Against Detection and Location (Big Bo)[2x113]

Quest Board[]

  • [Active] - Keep The Emperor safe
    • [Active] - Find out who ordered the hit on the Emperor
      • [Active] - Meet "The Professor" in Grimwatch Hollow, a graveyard outside of Farhold
        • [NEW] [Active] - Defeat the Grinning Beast
  • [On-Hold] - Save Selene's family!
    • [Abandoned?] - Go to Brunnell
    • [On-Hold] - Recruit the help of Hortentia Calamore
      • [On-Hold] - Travel to Vhur'endal
    • [On-Hold] - Recruit the help of House Bartell
      • [On-Hold] - Travel to Anchordowns
  • [On-Hold] - Find a cure for Thaldin Emberbrew
    • [On-Hold] - Go to the nearby Drow city, probably Vhur'endal
  • [On-hold] - Investigate "Bill, the Necromancer", in the far off city by the coast
  • [On-hold] - Take the disembodied lips to the oceanfront, for a burial at sea

Quotes[]

  • "Maybe it'd be the best for the realm, if we just lock ourselves in here, and slowly wither and die, in order to keep Jokester away from other people. It might be the, on the long term, the right thing to do." ~ T'Chuck
  • "You're one long rest away from a bruisin'." ~ Screech Echo
  • "Gay." ~ Michael DiMauro, maybe

Rolls[]

  • R'Oarc makes an attack roll to catch the Jokester in her sausage roll warmer - Nat 1
    • She does not.

  • R'Oarc rolls Persuasion to get the Jokester to tell her about the Grinning Beast's weaknesses - 26
    • He tells them that, since it's made of glass, loud noises could cause it to shatter.

  • T'Chuck rolls Survival and/or Perception to determine if the Jokester is leading them down the proper path - 22
    • Things seem to be getting more magical and "mirror-y", which is a good sign.

  • Selene casts Fireball to shoot a Fireball into the weird mirror zone - 16
    • She hits the mirror, which shatters.

Combat Begins vs The Grinning Beast


  • Initiative
    • Screech - 29
    • T'Chuck - 22
    • R'Oarc - 18
    • Selene - 17

Round One


  • Screech
    • Melee Attack {x3} - 25, Nat 1, Nat 1
      • Hit, Miss, Miss - 25 Magical Slashing damage
        • Grinning Beast retaliates by shooting glass at him, requiring him to make a Dexterity Saving Throw - ~30
          • Success - He's not hit.

  • T'Chuck
    • Casts Summon Celestial to summon a celestial, with a shield and mace
      • Celestial does a Melee Attack {x2} - Nat 1, 15 or 16
        • Miss, Miss

  • R'Oarc
    • Casts Eldritch Blast {x2} - 27, 20
      • Hit, Hit - 17 damage
        • Grinning Beast retaliates by shooting glass at her, requiring her to make a Dexterity Saving Throw - 18
          • Success - She's not hit.

  • Selene
    • Casts Ralothim's Psychic Lance, requiring it to make an Intelligence Saving Throw - 12
      • Fail - 33 Psychic damage
        • Grinning Beast retaliates by shooting glass at her, requiring her to make a Dexterity Saving Throw - 19
          • Success - She's not hit.

  • Grinning Beast
    • Shoots glass in a 20-ft radius around it, to T'Chuck and Screech, requiring them to make Dexterity Saving Throws
      • T'Chuck - 19
        • Success - 38 19 Slashing damage
      • Screech - ~28
        • Success - 38 19 Slashing damage

  • The Jokester
    • Ranged Attack (Daggers) {x3}
      • Miss, Hit, Hit

  • Big Bo
    • Melee Attack (Hammer) {x2}
      • Hit, Hit

Round Two


  • Screech Scrotch
    • Melee Attack {x2} - 24, 17 20
      • Hit, Miss Hit - 24 damage
        • Grinning Beast retaliates by shooting glass at him, requiring him to make a Dexterity Saving Throw - Nat 1
          • Fail - 13 Slashing damage

  • T'Chuck
    • Celestial Attacks the Grinning Beast {x2} - 9, 18 or more
      • Miss, Hit - 18 Radiant damage
    • Casts Inflict Wounds (using imaginary Inspiration to roll with Advantage) - ~20's
      • Hit - 19 damage

  • Grinning Beast (Lair action, or something like that?)
    • Turns into a skull, and lets out an uproarious laugh, requiring Screech and T'Chuck to make Wisdom Saving Throws
      • T'Chuck - Nat 20
        • Success - He's fine
      • Screech - 16-18
        • Fail - 10 Psychic damage

  • R'Oarc
    • Casts Cure Wounds on Screech, granting him - 12 HP (Bachmann rolls)

  • Selene
    • Casts Fireball, requiring it to make a Dexterity Saving Throw - 20
      • R'Oarc casts Silvery Barbs, forcing it to re-roll - 27
        • Success - 31 15 Fire damage

The creature breaks into three distinct mirror creatures, and all fly into attack. Episode ends mid-combat


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